FEAR2: Project Origin is a FPS Shooter sequel to the award winning FEAR (First Encounter Assault Recon) for PC, XBOX360, and PS3. As a member of the core development team and Environment Art Lead I managed production of the project’s environments, assets, and the day to day operation of the environment artists and vendors producing content for the project. I was key to establishing and maintaining the department construction process, tools, and standards.
I was the primary production artist on several of the game’s environments (Single Player and Multi-Player), responsible for the layout, construction, and detailing of these environments. I produced a variety props (High Polygon Sculpts and Low Polygon Game Meshes), Environment FX, and Motion Graphics for the project.