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Middle Earth: Shadow of Mordor
developer: monolith productions      publisher: warner brothers games

Middle Earth: Shadow of Mordor is a award winning open world action game set in Tolkien’s universe for PC and all current and next generation consoles. As Staff Technical Artist, I was involved with a number of key systems including development of the content, pipeline, tools, techniques, and construction standards of the vegetation system, and I was responsible for the creation of HLSL surface shaders used in the environment.

I provided open world mission design direction, and scripting support to the mission design team. I was involved in the visual conceptualization of the multiple environments and props.