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Gotham City Impostors
developer: monolith productions      publisher: warner brothers games

Gotham City Impostors is an on-line (Download Only) Multi-player FPS Shooter set in the Batman Universe on PC, XBOX360 and PS3. As Staff Technical Artist I was responsible for authoring and integrating our game engine’s Radiosity Normal Map lighting solution into our tangent space forward rendering system. I was the primary HLSL shader authoring source for the environment, FX, and character team, developing and maintaining all surface shaders created for the project.

I also produced a variety of environment assets (props) and materials that were used to populate the final game environments.